Ana Mihuț(@amihutz) 's Twitter Profileg
Ana Mihuț

@amihutz

Software engineer tracing rays @NVIDIA | PhD Comp Sci | ex- R&D @TheFoundryTeam entangling render delegates in Pixar's USD | opinions - my own

ID:977366845

calendar_today29-11-2012 01:37:59

452 Tweets

918 Followers

444 Following

Cyril Crassin(@Icare3D) 's Twitter Profile Photo

NVIDIA Blackwell Architecture : Overview and Technical brief

nvidia.com/en-us/data-cen…

nvdam.widen.net/s/q8f9llv72p/n…

NVIDIA Blackwell Architecture : Overview and Technical brief nvidia.com/en-us/data-cen… nvdam.widen.net/s/q8f9llv72p/n…
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Ana Mihuț(@amihutz) 's Twitter Profile Photo

RTXGI 2.0 is now available on GitHub and features two radiance caching technologies for improving path traced signal quality: the Spatially Hashed Radiance Cache (SHARC) and the Neural Radiance Cache (NRC).

developer.nvidia.com/rtx/ray-tracin…

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Ana Mihuț(@amihutz) 's Twitter Profile Photo

Join this AMA session hosted by our colleagues if you want to find out more about integrating a real-time pathtracer.

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Adam Marrs(@acmarrs) 's Twitter Profile Photo

How to Build a Real-time Path Tracer 👀at

Recording now available on demand (for free): nvidia.com/gtc/session-ca…

How to Build a Real-time Path Tracer 👀at #GTC23 Recording now available on demand (for free): nvidia.com/gtc/session-ca…
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Jakub Boksansky(@boksajak) 's Twitter Profile Photo

NRC is a great piece of tech which pushes path tracing to the next level. Yours truly and @amhtz will give you an overview of its productization.

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Ana Mihuț(@amihutz) 's Twitter Profile Photo

Great advice for improving shader perf from our colleague Vladimir Bondarev youtube.com/watch?v=HSsPJ4…

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Tim Misiak(@timmisiak) 's Twitter Profile Photo

New blog post, the faker's guide to reading x86 assembly language!

Reading assembly language is an important skill not just for reverse engineering but also for anyone who debugs hard problems in native code. And it's not as hard as you might think!

timdbg.com/posts/fakers-g…

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Eric Niebler 🇺🇦 #BLM(@ericniebler) 's Twitter Profile Photo

Read about how NVIDIA is using portable asynchrony to accelerate standard C++.

My team and I published an article about the new stdexec library -- based on P2300 `std::execution` -- that NVIDIA recently shipped.

hpcwire.com/2022/12/05/new…

NVIDIA HPC Developer

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Martin Stich(@MartinStich) 's Twitter Profile Photo

The NVAPI SDK with support for Shader Execution Reordering is now available for download: developer.nvidia.com/gameworksdownl…

Don't forget to check out the whitepaper if you haven't: developer.nvidia.com/sites/default/…

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Cyril Crassin(@Icare3D) 's Twitter Profile Photo

The ADA GPU Architecture Whitepaper is available: New RT cores with Opacity Micromaps + Displaced Micro-Meshes, 2x Ray-Triangle intersect throughput, Shader Execution Reordering, 96MB L2 cache, 2x Optical Flow accel. perf, improved Tensor Cores...
images.nvidia.com/aem-dam/Soluti…

The #NVIDIA ADA GPU Architecture Whitepaper is available: New RT cores with Opacity Micromaps + Displaced Micro-Meshes, 2x Ray-Triangle intersect throughput, Shader Execution Reordering, 96MB L2 cache, 2x Optical Flow accel. perf, improved Tensor Cores... images.nvidia.com/aem-dam/Soluti…
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Dylan Beattie(@dylanbeattie) 's Twitter Profile Photo

One day I will get bored of thinking of new ways to usurp the 'rockstar developer' trope...

Today is not that day.

One day I will get bored of thinking of new ways to usurp the 'rockstar developer' trope... Today is not that day.
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Bryan Catanzaro(@ctnzr) 's Twitter Profile Photo

Neural rendering takes its next step with DLSS 3.0 on Ada! In addition to DL-powered superresolution, it uses optical flow, motion vectors, and DL to generate entire frames.

7 out of 8 pixels being rendered with DLSS3 come from Neural rendering.

Neural rendering takes its next step with DLSS 3.0 on Ada! In addition to DL-powered superresolution, it uses optical flow, motion vectors, and DL to generate entire frames. 7 out of 8 pixels being rendered with DLSS3 come from Neural rendering. #GTC22
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Christoph Kubisch(@pixeljetstream) 's Twitter Profile Photo

khronos.org/blog/mesh-shad… EXT mesh shader for Vulkan is out. Long time in making with lots of contributions. We also updated the open source nvpro-sample to have ext and NV extensions side by side github.com/nvpro-samples/…

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Markus Schütz(@m_schuetz) 's Twitter Profile Photo

CUDA is absolutely amazing. Almost full featured C++17 for GPUs. So many C++ features that make development and debugging easier, like strings in this case.

Are there any attempts in making C++/CUDA work in Vulkan? Because I never want to use GLSL ever again.

CUDA is absolutely amazing. Almost full featured C++17 for GPUs. So many C++ features that make development and debugging easier, like strings in this case. Are there any attempts in making C++/CUDA work in Vulkan? Because I never want to use GLSL ever again.
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Ana Mihuț(@amihutz) 's Twitter Profile Photo

For those of you working with Vulkan 1.3 features, we've put together a few perf recommendations:
developer.nvidia.com/blog/advanced-…

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