Guile uses 8 projectiles to slow the approach of Ryu's Lv1. This gives Ryu time to dash in and land a j. hk on the same frame as the final hit, forcing Guile to remain standing and creating a unique, double Shinku Hadoken combo. #SF6#SF6 _Ryu
A fun Frame trap using 5HK which leads into a DP trade combo. (Not optimal, could probably do more damage) I don't think I've seen much of this. #SF6 _RYU#SF6