Starkeepers MMO(@PlayStarkeepers) 's Twitter Profile Photo

We've implemented double jumps, omni-directional sprinting and ground rolls to add a little spice as you explore the world of Starkeepers.

Any ideas on how to make it more interesting?

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TechWell(@TechWell) 's Twitter Profile Photo

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Björn Hjorth(@colorsofcode) 's Twitter Profile Photo

🕹️When you are almost asleep and can't do no more game dev ...

And in bed, you can't stop thinking about game dev.

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slickyGames(@slickyRgames) 's Twitter Profile Photo

Morning Warm Up. If I don't have any footage to show tomorrow, I will definitely have something show on Saturday. In the mean time, enjoy this pin-up of the main character(and more on the way).

Morning Warm Up. If I don't have any footage to show tomorrow, I will definitely have something show on Saturday. In the mean time, enjoy this pin-up of the main character(and more on the way). #gamedev #indedev
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J.D. Daltair(@jdaltair) 's Twitter Profile Photo

Random characters may appear in the HUB area, chat with them to know a bit more about the world or get bits of useful information.

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Riuku(@riuku_) 's Twitter Profile Photo

We decided to try if adding a fog of war would work in our game kasityo_crew.
After implementing it, I'm very happy with the feeling of exploration it creates.
Thread: (1/4)

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Autoscale.app(@autoscale_app) 's Twitter Profile Photo

Get superior autoscalers for your Render-hosted Ruby, Python, and Node applications. We provide a proven approach to autoscaling by leveraging Request Queue Time and Job Queue Time backlog metrics instead of CPU and memory.

We're currently in beta.
Try it out for free today! 🚀

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