Stayed up way too late fixing the remainder of the bugs in my #threejs fracturing code. Very happy to report that I can now fracture non-convex objects. The video also demonstrates preservation of UV mapping (cut faces are UV mapped as well but left solid color for clarity).
Melting chocolate and metalic sauce. The amount of milk in the chocolate is adjustable. Bézier stroke font data by celestialmaze . Created with #threejs live demo -> mameson.com/experiment/gls…
Managed to fix the bugs in my #threejs mesh fracturing code. Still need to port over the last bit of code to get non-convex meshes to fracture, but in the mean time, here's a sphere shattering into 250 pieces. Quite slow right now but lots of room for optimization!