5 block CS enders with phonon. midscreen and corner. #UNI2_PH
these are basically required to learn in this version of the game and I was genuinely losing my mind trying to find something consistent because doing 6FF raw after neutral CS was super strict.
I learned that 3C interrupts Wald standing attacks. This is pretty significant because 3C beats 5B in range and recovery, while both options are 11F startup.