BAonce(@BAonce2099) 's Twitter Profile Photo

A scene made in Unreal Engine 5 based on a concept art reference
My first time ever building a whole scene and modulars all by myself
Learned a lot from it 🥳

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Kyusha Games(@KyushaGames) 's Twitter Profile Photo

More UE5.4 Dev Stuff! Added some more Ninja Gaiden features. This time I made some dismemberment functionality using Engore. Looks so cool with the finisher! elopment eloper

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Amon(@amon_anto) 's Twitter Profile Photo

Hyper Light Drifter by Heart Machine Official is one of my favorite games ever and I've always wanted to make a fan art of it, now I have! Check out my first scene fully made with and .


artstation.com/artwork/LR1b5v

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Birdsong Games(@birdsonggames) 's Twitter Profile Photo

This week work continues on the hero character. There is still a lot to do but hopefully most of the mechanics will be done by the end of next week 🤞😅

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TUATARA(@Tuatara_Games) 's Twitter Profile Photo

You can use the Rotator node to spirally distort texture UVs. Adding or multiplying it with a sphere mask and a time parameter will allow you to have full control over the speed, center, and edges of the texture
5

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Susanche(@Sosamche) 's Twitter Profile Photo

Hey! If you've wondered why I havent been posting much art lately, this is why! I've been working on this stylized environmet in Unreal!!! Every asset has been designed, modeled and handpainted by me (except for the water) I'll keep you all updated

Hey! If you've wondered why I havent been posting much art lately, this is why! I've been working on this stylized environmet in Unreal!!! Every asset has been designed, modeled and handpainted by me (except for the water) I'll keep you all updated #UnrealEngine5 #handpainted
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Matt 🇨🇦 Indie Game Dev(@mattdalpe) 's Twitter Profile Photo

This feature took weeks for me to implement in Quake 2 RTX's engine. It literally took me an hour in . I really don't regret switching engines lol.

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